Sunday, January 21, 2007

Product Development 2.0

The Move to Product Development 2.0

Product Development 1.0 Product Development 2.0
Primary Customer Interaction Channel: Telephone, Mail, Face-to-Face, One Way Media (Print, TV, Radio, etc.), e-mail
World Wide Web, e-mail, IM
Source of Innovation:OrganizationsCustomers
Innovation Cycle:
Months, Years
Minutes, Hours, Days, Weeks
Content Creators:
Internal Producers External Producers
Feedback Mechanisms:Market research, satisfaction surveys, complaints, focus groups Analytics, online requests, user contributed changes
Customer Engagement Style:
Controlled, well-defined process Spontaneous and chaotic
Product Development Process:
Upfront design
Less upfront, much more emergent
Product Architecture:
Closed, not designed for easy extension or reuse by others; walled garden
Open, very easy to extend, refine, change and add on to, ecosystem friendly, designed (and legal) for widespread remixing and mashups
Product Development Culture:
Hierarchical, centralized, Not Invented Here, somewhat collaborative, expert-driven Egalitarian, decentralized, remix instead of reinvent, highly collaborative, Wisdom of Crowds
Product Testing:
Internal, dedicated test groups, hand-picked select customers Users as testers
Customer Support:
Customer Service
User Community
Product Promotion:
One-Way Marketing and Advertising
Viral propagation, explicit leveraging of network effects, word of mouth, user generated and other two-way advertising
Business Model:
Product Sales, Customer Service and Support Fees, Service Access Charges, Servicing High Demand Products
Advertising, Subscriptions, Product Sales, Servicing All Product Niches (The Long Tail), Unintended Uses
Customer Relationship:
External Buyer (Consumer)Partner and -- increasingly remunerated -- Supplier (Consumers as Producers )
Product Ownership:
Institution, particularly executive management and shareholders Entire User Community
Partnering Process:
Formal, explicit, infrequent, mediated Ad hoc, thousands of partners online, disintermediated
Product Development and Integration Tools: Heavyweight, formal, complex, expensive, time-consuming, enterprise-oriented
Lightweight, informal, simple, free, fast, consumer-oriented
Competitive Advantage:
Superior products, legal barriers to entry (IP protections), brand name advantage, price, popularity, distribution channel agreements #1 or #2 market leader, leveraging crowdsourcing effectively, mass customization, control over hard-to-create data, end-user sense of ownership, popularity, cost-effective customer self-service, audience size, best-of-breed architectures of participation

via: http://web2.wsj2.com/product_development_20.htm


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